243 lines
10 KiB
C++
243 lines
10 KiB
C++
#include "pch.h"
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#include "CameraRotationHelper.h"
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#include "CameraRotationHelper.g.cpp"
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namespace winrt {
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using namespace Windows::Devices::Enumeration;
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using namespace Windows::Devices::Sensors;
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using namespace Windows::Storage::FileProperties;
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using namespace Windows::Graphics::Display;
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} //namespace winrt
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namespace winrt::ReactNativeCameraCPP::implementation
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{
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CameraRotationHelper::CameraRotationHelper(EnclosureLocation location)
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{
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m_cameraEnclosureLocation = location;
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if (!IsEnclosureLocationExternal(m_cameraEnclosureLocation) && m_orientationSensor != nullptr)
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{
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m_sensorOrientationChanged_revoker = m_orientationSensor.OrientationChanged(winrt::auto_revoke, [ref = get_weak()](auto const& sender, auto const& args)
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{
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if (auto self = ref.get()) {
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self->SimpleOrientationSensor_OrientationChanged(sender, args);
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}
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});
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}
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m_displayOrientationChanged_revoker = m_displayInformation.OrientationChanged(winrt::auto_revoke, [ref = get_weak()](auto const& sender, auto const& args)
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{
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if (auto self = ref.get()) {
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self->DisplayInformation_OrientationChanged(sender, args);
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}
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});
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}
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PhotoOrientation CameraRotationHelper::GetConvertedCameraCaptureOrientation()
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{
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auto orientation = GetCameraCaptureOrientation();
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return ConvertSimpleOrientationToPhotoOrientation(orientation);
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}
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SimpleOrientation CameraRotationHelper::GetCameraCaptureOrientation()
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{
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if (IsEnclosureLocationExternal(m_cameraEnclosureLocation))
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{
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// Cameras that are not attached to the device do not rotate along with it, so apply no rotation
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return SimpleOrientation::NotRotated;
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}
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// Get the device orientation offset by the camera hardware offset
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auto deviceOrientation = m_orientationSensor ? m_orientationSensor.GetCurrentOrientation() : SimpleOrientation::NotRotated;
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auto result = SubtractOrientations(deviceOrientation, GetCameraOrientationRelativeToNativeOrientation());
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// If the preview is being mirrored for a front-facing camera, then the rotation should be inverted
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if (ShouldMirrorPreview())
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{
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result = MirrorOrientation(result);
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}
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return result;
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}
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SimpleOrientation CameraRotationHelper::GetCameraPreviewOrientation()
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{
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if (IsEnclosureLocationExternal(m_cameraEnclosureLocation))
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{
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// Cameras that are not attached to the device do not rotate along with it, so apply no rotation
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return SimpleOrientation::NotRotated;
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}
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// Get the app display rotation offset by the camera hardware offset
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auto result = ConvertDisplayOrientationToSimpleOrientation(m_displayInformation.CurrentOrientation());
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result = SubtractOrientations(result, GetCameraOrientationRelativeToNativeOrientation());
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// If the preview is being mirrored for a front-facing camera, then the rotation should be inverted
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if (ShouldMirrorPreview())
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{
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result = MirrorOrientation(result);
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}
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return result;
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}
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int CameraRotationHelper::GetCameraPreviewClockwiseDegrees()
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{
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auto rotation = GetCameraPreviewOrientation();
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return ConvertSimpleOrientationToClockwiseDegrees(rotation);
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}
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PhotoOrientation CameraRotationHelper::ConvertSimpleOrientationToPhotoOrientation(SimpleOrientation orientation)
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{
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switch (orientation)
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{
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case SimpleOrientation::Rotated90DegreesCounterclockwise:
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return PhotoOrientation::Rotate90;
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case SimpleOrientation::Rotated180DegreesCounterclockwise:
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return PhotoOrientation::Rotate180;
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case SimpleOrientation::Rotated270DegreesCounterclockwise:
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return PhotoOrientation::Rotate270;
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case SimpleOrientation::NotRotated:
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default:
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return PhotoOrientation::Normal;
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}
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}
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int CameraRotationHelper::ConvertSimpleOrientationToClockwiseDegrees(SimpleOrientation orientation)
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{
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switch (orientation)
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{
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case SimpleOrientation::Rotated90DegreesCounterclockwise:
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return 270;
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case SimpleOrientation::Rotated180DegreesCounterclockwise:
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return 180;
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case SimpleOrientation::Rotated270DegreesCounterclockwise:
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return 90;
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case SimpleOrientation::NotRotated:
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default:
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return 0;
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}
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}
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SimpleOrientation CameraRotationHelper::ConvertDisplayOrientationToSimpleOrientation(DisplayOrientations orientation)
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{
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SimpleOrientation result;
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switch (orientation)
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{
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case DisplayOrientations::Landscape:
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result = SimpleOrientation::NotRotated;
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break;
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case DisplayOrientations::PortraitFlipped:
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result = SimpleOrientation::Rotated90DegreesCounterclockwise;
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break;
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case DisplayOrientations::LandscapeFlipped:
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result = SimpleOrientation::Rotated180DegreesCounterclockwise;
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break;
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case DisplayOrientations::Portrait:
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default:
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result = SimpleOrientation::Rotated270DegreesCounterclockwise;
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break;
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}
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// Above assumes landscape; offset is needed if native orientation is portrait
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if (m_displayInformation.NativeOrientation() == DisplayOrientations::Portrait)
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{
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result = AddOrientations(result, SimpleOrientation::Rotated90DegreesCounterclockwise);
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}
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return result;
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}
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SimpleOrientation CameraRotationHelper::SubtractOrientations(SimpleOrientation a, SimpleOrientation b)
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{
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auto aRot = ConvertSimpleOrientationToClockwiseDegrees(a);
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auto bRot = ConvertSimpleOrientationToClockwiseDegrees(b);
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// Add 360 to ensure the modulus operator does not operate on a negative
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auto result = (360 + (aRot - bRot)) % 360;
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return ConvertClockwiseDegreesToSimpleOrientation(result);
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}
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SimpleOrientation CameraRotationHelper::MirrorOrientation(SimpleOrientation orientation)
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{
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// This only affects the 90 and 270 degree cases, because rotating 0 and 180 degrees is the same clockwise and counter-clockwise
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switch (orientation)
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{
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case SimpleOrientation::Rotated90DegreesCounterclockwise:
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return SimpleOrientation::Rotated270DegreesCounterclockwise;
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case SimpleOrientation::Rotated270DegreesCounterclockwise:
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return SimpleOrientation::Rotated90DegreesCounterclockwise;
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}
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return orientation;
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}
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SimpleOrientation CameraRotationHelper::AddOrientations(SimpleOrientation a, SimpleOrientation b)
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{
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auto aRot = ConvertSimpleOrientationToClockwiseDegrees(a);
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auto bRot = ConvertSimpleOrientationToClockwiseDegrees(b);
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auto result = (aRot + bRot) % 360;
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return ConvertClockwiseDegreesToSimpleOrientation(result);
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}
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SimpleOrientation CameraRotationHelper::ConvertClockwiseDegreesToSimpleOrientation(int orientation)
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{
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switch (orientation)
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{
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case 270:
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return SimpleOrientation::Rotated90DegreesCounterclockwise;
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case 180:
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return SimpleOrientation::Rotated180DegreesCounterclockwise;
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case 90:
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return SimpleOrientation::Rotated270DegreesCounterclockwise;
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case 0:
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default:
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return SimpleOrientation::NotRotated;
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}
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}
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void CameraRotationHelper::SimpleOrientationSensor_OrientationChanged(IInspectable const&, IInspectable const&)
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{
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if (m_orientationSensor.GetCurrentOrientation() != SimpleOrientation::Faceup && m_orientationSensor.GetCurrentOrientation() != SimpleOrientation::Facedown)
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{
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// Only raise the OrientationChanged event if the device is not parallel to the ground. This allows users to take pictures of documents (FaceUp)
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// or the ceiling (FaceDown) in portrait or landscape, by first holding the device in the desired orientation, and then pointing the camera
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// either up or down, at the desired subject.
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//Note: This assumes that the camera is either facing the same way as the screen, or the opposite way. For devices with cameras mounted
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// on other panels, this logic should be adjusted.
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m_orientationChangedEvent(*this, false);
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}
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}
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void CameraRotationHelper::DisplayInformation_OrientationChanged(IInspectable const&, IInspectable const&)
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{
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m_orientationChangedEvent(*this, true);
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}
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bool CameraRotationHelper::ShouldMirrorPreview()
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{
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// It is recommended that applications mirror the preview for front-facing cameras, as it gives users a more natural experience, since it behaves more like a mirror
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return (m_cameraEnclosureLocation.Panel() == Panel::Front);
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}
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SimpleOrientation CameraRotationHelper::GetCameraOrientationRelativeToNativeOrientation()
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{
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// Get the rotation angle of the camera enclosure as it is mounted in the device hardware
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auto enclosureAngle = ConvertClockwiseDegreesToSimpleOrientation(static_cast<int>(m_cameraEnclosureLocation.RotationAngleInDegreesClockwise()));
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// Account for the fact that, on portrait-first devices, the built in camera sensor is read at a 90 degree offset to the native orientation
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if (m_displayInformation.NativeOrientation() == DisplayOrientations::Portrait &&
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!IsEnclosureLocationExternal(m_cameraEnclosureLocation))
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{
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enclosureAngle = AddOrientations(SimpleOrientation::Rotated90DegreesCounterclockwise, enclosureAngle);
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}
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return enclosureAngle;
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}
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winrt::event_token CameraRotationHelper::OrientationChanged(Windows::Foundation::EventHandler<bool> const& handler)
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{
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return m_orientationChangedEvent.add(handler);
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}
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void CameraRotationHelper::OrientationChanged(winrt::event_token const& token) noexcept
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{
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m_orientationChangedEvent.remove(token);
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}
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}
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