react-native-get-pixel_edit/node_modules/react-native/Libraries/Animated/animations/Animation.js
2025-07-09 11:41:52 +09:00

143 lines
4.5 KiB
JavaScript

/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
* @format
*/
'use strict';
import type {PlatformConfig} from '../AnimatedPlatformConfig';
import type AnimatedNode from '../nodes/AnimatedNode';
import type AnimatedValue from '../nodes/AnimatedValue';
import Platform from '../../Utilities/Platform';
import NativeAnimatedHelper from '../NativeAnimatedHelper';
import AnimatedColor from '../nodes/AnimatedColor';
import AnimatedProps from '../nodes/AnimatedProps';
import AnimatedValueXY from '../nodes/AnimatedValueXY';
export type EndResult = {finished: boolean, value?: number, ...};
export type EndCallback = (result: EndResult) => void;
export type AnimationConfig = {
isInteraction?: boolean,
useNativeDriver: boolean,
platformConfig?: PlatformConfig,
onComplete?: ?EndCallback,
iterations?: number,
};
let startNativeAnimationNextId = 1;
// Important note: start() and stop() will only be called at most once.
// Once an animation has been stopped or finished its course, it will
// not be reused.
export default class Animation {
__active: boolean;
__isInteraction: boolean;
__nativeId: number;
__onEnd: ?EndCallback;
__iterations: number;
start(
fromValue: number,
onUpdate: (value: number) => void,
onEnd: ?EndCallback,
previousAnimation: ?Animation,
animatedValue: AnimatedValue,
): void {}
stop(): void {
if (this.__nativeId) {
NativeAnimatedHelper.API.stopAnimation(this.__nativeId);
}
}
__getNativeAnimationConfig(): any {
// Subclasses that have corresponding animation implementation done in native
// should override this method
throw new Error('This animation type cannot be offloaded to native');
}
// Helper function for subclasses to make sure onEnd is only called once.
__debouncedOnEnd(result: EndResult): void {
const onEnd = this.__onEnd;
this.__onEnd = null;
onEnd && onEnd(result);
}
__findAnimatedPropsNodes(node: AnimatedNode): Array<AnimatedProps> {
const result = [];
if (node instanceof AnimatedProps) {
result.push(node);
return result;
}
// Vectorized animations (animations on AnimatedValueXY, AnimatedColor nodes)
// are split into multiple animations for each component that execute in parallel.
// Calling update() on AnimatedProps when each animation completes results in
// potential flickering as all animations that are part of the vectorized animation
// may not have completed yet. For example, only the animation for the red channel of
// an animating color may have been completed, resulting in a temporary red color
// being rendered. So, for now, ignore AnimatedProps that use a vectorized animation.
if (
Platform.OS === 'ios' &&
(node instanceof AnimatedValueXY || node instanceof AnimatedColor)
) {
return result;
}
for (const child of node.__getChildren()) {
result.push(...this.__findAnimatedPropsNodes(child));
}
return result;
}
__startNativeAnimation(animatedValue: AnimatedValue): void {
const startNativeAnimationWaitId = `${startNativeAnimationNextId}:startAnimation`;
startNativeAnimationNextId += 1;
NativeAnimatedHelper.API.setWaitingForIdentifier(
startNativeAnimationWaitId,
);
try {
const config = this.__getNativeAnimationConfig();
animatedValue.__makeNative(config.platformConfig);
this.__nativeId = NativeAnimatedHelper.generateNewAnimationId();
NativeAnimatedHelper.API.startAnimatingNode(
this.__nativeId,
animatedValue.__getNativeTag(),
config,
result => {
this.__debouncedOnEnd(result);
// When using natively driven animations, once the animation completes,
// we need to ensure that the JS side nodes are synced with the updated
// values.
const {value} = result;
if (value != null) {
animatedValue.__onAnimatedValueUpdateReceived(value);
// Once the JS side node is synced with the updated values, trigger an
// update on the AnimatedProps nodes to call any registered callbacks.
this.__findAnimatedPropsNodes(animatedValue).forEach(node =>
node.update(),
);
}
},
);
} catch (e) {
throw e;
} finally {
NativeAnimatedHelper.API.unsetWaitingForIdentifier(
startNativeAnimationWaitId,
);
}
}
}