react-native-get-pixel_edit/node_modules/react-native/ReactCommon/react/renderer/uimanager/primitives.h
2025-07-09 11:41:52 +09:00

260 lines
8.3 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <folly/dynamic.h>
#include <jsi/JSIDynamic.h>
#include <jsi/jsi.h>
#include <react/debug/react_native_assert.h>
#include <react/renderer/components/text/RawTextShadowNode.h>
#include <react/renderer/core/EventHandler.h>
#include <react/renderer/core/LayoutMetrics.h>
#include <react/renderer/core/ShadowNode.h>
#include <react/renderer/core/TraitCast.h>
#include <react/renderer/graphics/Rect.h>
#include <react/utils/CoreFeatures.h>
namespace facebook::react {
using BackgroundExecutor =
std::function<void(std::function<void()>&& callback)>;
struct EventHandlerWrapper : public EventHandler {
EventHandlerWrapper(jsi::Function eventHandler)
: callback(std::move(eventHandler)) {}
jsi::Function callback;
};
struct ShadowNodeWrapper : public jsi::HostObject {
ShadowNodeWrapper(ShadowNode::Shared shadowNode)
: shadowNode(std::move(shadowNode)) {}
// The below method needs to be implemented out-of-line in order for the class
// to have at least one "key function" (see
// https://itanium-cxx-abi.github.io/cxx-abi/abi.html#vague-vtable)
~ShadowNodeWrapper() override;
ShadowNode::Shared shadowNode;
};
struct ShadowNodeListWrapper : public jsi::HostObject, public jsi::NativeState {
ShadowNodeListWrapper(ShadowNode::UnsharedListOfShared shadowNodeList)
: shadowNodeList(std::move(shadowNodeList)) {}
// The below method needs to be implemented out-of-line in order for the class
// to have at least one "key function" (see
// https://itanium-cxx-abi.github.io/cxx-abi/abi.html#vague-vtable)
~ShadowNodeListWrapper() override;
ShadowNode::UnsharedListOfShared shadowNodeList;
};
inline static ShadowNode::Shared shadowNodeFromValue(
jsi::Runtime& runtime,
const jsi::Value& value) {
if (value.isNull()) {
return nullptr;
}
if (CoreFeatures::useNativeState) {
return value.getObject(runtime).getNativeState<ShadowNode>(runtime);
} else {
return value.getObject(runtime)
.getHostObject<ShadowNodeWrapper>(runtime)
->shadowNode;
}
}
inline static jsi::Value valueFromShadowNode(
jsi::Runtime& runtime,
ShadowNode::Shared shadowNode) {
if (CoreFeatures::useNativeState) {
jsi::Object obj(runtime);
// Need to const_cast since JSI only allows non-const pointees
obj.setNativeState(
runtime, std::const_pointer_cast<ShadowNode>(std::move(shadowNode)));
return obj;
} else {
return jsi::Object::createFromHostObject(
runtime, std::make_shared<ShadowNodeWrapper>(std::move(shadowNode)));
}
}
inline static ShadowNode::UnsharedListOfShared shadowNodeListFromValue(
jsi::Runtime& runtime,
const jsi::Value& value) {
if (CoreFeatures::useNativeState) {
return value.getObject(runtime)
.getNativeState<ShadowNodeListWrapper>(runtime)
->shadowNodeList;
} else {
return value.getObject(runtime)
.getHostObject<ShadowNodeListWrapper>(runtime)
->shadowNodeList;
}
}
inline static jsi::Value valueFromShadowNodeList(
jsi::Runtime& runtime,
ShadowNode::UnsharedListOfShared shadowNodeList) {
auto wrapper =
std::make_shared<ShadowNodeListWrapper>(std::move(shadowNodeList));
if (CoreFeatures::useNativeState) {
// Use the wrapper for NativeState too, otherwise we can't implement
// the marker interface. Could be simplified to a simple struct wrapper.
jsi::Object obj(runtime);
obj.setNativeState(runtime, std::move(wrapper));
return obj;
} else {
return jsi::Object::createFromHostObject(runtime, std::move(wrapper));
}
}
inline static ShadowNode::UnsharedListOfShared shadowNodeListFromWeakList(
const ShadowNode::UnsharedListOfWeak& weakShadowNodeList) {
auto result = std::make_shared<ShadowNode::ListOfShared>();
for (const auto& weakShadowNode : *weakShadowNodeList) {
auto sharedShadowNode = weakShadowNode.lock();
if (!sharedShadowNode) {
return nullptr;
}
result->push_back(sharedShadowNode);
}
return result;
}
inline static ShadowNode::UnsharedListOfWeak weakShadowNodeListFromValue(
jsi::Runtime& runtime,
const jsi::Value& value) {
auto shadowNodeList = shadowNodeListFromValue(runtime, value);
auto weakShadowNodeList = std::make_shared<ShadowNode::ListOfWeak>();
for (const auto& shadowNode : *shadowNodeList) {
weakShadowNodeList->push_back(shadowNode);
}
return weakShadowNodeList;
}
inline static Tag tagFromValue(const jsi::Value& value) {
return (Tag)value.getNumber();
}
inline static InstanceHandle::Shared instanceHandleFromValue(
jsi::Runtime& runtime,
const jsi::Value& instanceHandleValue,
const jsi::Value& tagValue) {
react_native_assert(!instanceHandleValue.isNull());
if (instanceHandleValue.isNull()) {
return nullptr;
}
return std::make_shared<InstanceHandle>(
runtime, instanceHandleValue, tagFromValue(tagValue));
}
inline static SurfaceId surfaceIdFromValue(
jsi::Runtime& runtime,
const jsi::Value& value) {
return (SurfaceId)value.getNumber();
}
inline static int displayModeToInt(const DisplayMode value) {
// the result of this method should be in sync with
// Libraries/ReactNative/DisplayMode.js
switch (value) {
case DisplayMode::Visible:
return 1;
case DisplayMode::Suspended:
return 2;
case DisplayMode::Hidden:
return 3;
}
}
inline static std::string stringFromValue(
jsi::Runtime& runtime,
const jsi::Value& value) {
return value.getString(runtime).utf8(runtime);
}
inline static folly::dynamic commandArgsFromValue(
jsi::Runtime& runtime,
const jsi::Value& value) {
return jsi::dynamicFromValue(runtime, value);
}
inline static jsi::Value getArrayOfInstanceHandlesFromShadowNodes(
const ShadowNode::ListOfShared& nodes,
jsi::Runtime& runtime) {
// JSI doesn't support adding elements to an array after creation,
// so we need to accumulate the values in a vector and then create
// the array when we know the size.
std::vector<jsi::Value> nonNullInstanceHandles;
nonNullInstanceHandles.reserve(nodes.size());
for (const auto& shadowNode : nodes) {
auto instanceHandle = (*shadowNode).getInstanceHandle(runtime);
if (!instanceHandle.isNull()) {
nonNullInstanceHandles.push_back(std::move(instanceHandle));
}
}
auto result = jsi::Array(runtime, nonNullInstanceHandles.size());
for (size_t i = 0; i < nonNullInstanceHandles.size(); i++) {
result.setValueAtIndex(runtime, i, nonNullInstanceHandles[i]);
}
return result;
}
inline static void getTextContentInShadowNode(
const ShadowNode& shadowNode,
std::string& result) {
auto rawTextShadowNode = traitCast<const RawTextShadowNode*>(&shadowNode);
if (rawTextShadowNode != nullptr) {
result.append(rawTextShadowNode->getConcreteProps().text);
}
for (const auto& childNode : shadowNode.getChildren()) {
getTextContentInShadowNode(*childNode.get(), result);
}
}
inline static Rect getScrollableContentBounds(
Rect contentBounds,
LayoutMetrics layoutMetrics) {
auto paddingFrame = layoutMetrics.getPaddingFrame();
auto paddingBottom =
layoutMetrics.contentInsets.bottom - layoutMetrics.borderWidth.bottom;
auto paddingLeft =
layoutMetrics.contentInsets.left - layoutMetrics.borderWidth.left;
auto paddingRight =
layoutMetrics.contentInsets.right - layoutMetrics.borderWidth.right;
auto minY = paddingFrame.getMinY();
auto maxY =
std::max(paddingFrame.getMaxY(), contentBounds.getMaxY() + paddingBottom);
auto minX = layoutMetrics.layoutDirection == LayoutDirection::RightToLeft
? std::min(paddingFrame.getMinX(), contentBounds.getMinX() - paddingLeft)
: paddingFrame.getMinX();
auto maxX = layoutMetrics.layoutDirection == LayoutDirection::RightToLeft
? paddingFrame.getMaxX()
: std::max(
paddingFrame.getMaxX(), contentBounds.getMaxX() + paddingRight);
return Rect{Point{minX, minY}, Size{maxX - minX, maxY - minY}};
}
inline static Size getScrollSize(
LayoutMetrics layoutMetrics,
Rect contentBounds) {
auto scrollableContentBounds =
getScrollableContentBounds(contentBounds, layoutMetrics);
return scrollableContentBounds.size;
}
} // namespace facebook::react